


Naval units that excell in dealing close-quarters damage to other units. Provides cover from air attacks up to 1 hex away from the weapon. Ideal for attacking cities Cannot move and attack on the same turn unless they've earned the Expert Crew promotion. Requires an Armory to produce Can construct Roads, Forts, and Airstrip improvements.Ĭatapult, Siege, Bombard, Artillery, Rocket Artillery Heavy Chariot, Knight, Tank, Modern ArmorĬavalry unit that is fast and very strong Can move over more tiles than regular melee units.Ĭavalry unit that is very fast Can move over more tiles than regular melee units.
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When put adjacent to a city, attacking melee units do full damage to the city walls. Units that can attack from a distance Attack range increases as the rank of your unit increases. Ranger, Archer, Crossbowman, Field Cannon, Machine Gun, Warrior, Swordsman, Musketman, Infantry, Mechanized Infantry Can create new cities Reduces population by 1 when completed.Ĭan improve various tiles based on what resources they have Can remove features from tiles to create resources Can only be used a set amount of times, although this limit can be increased.Ĭan make and create one trade route at a time per Trader with another city Creates roads as it travels.įast-moving units that can scout the unknown landscape better than others.Īllows for espionage of other cities Can steal technology or Great Works, disrupt production or rocketry, increase diplomacy levels, and even steal gold.
